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Star ruler 2 max map size
Star ruler 2 max map size






star ruler 2 max map size

We’ll like to have a large pool so that we can safely exploit our discoveries. It’s 70K, that means we had spent 700K of the 770K this cycle.īudget is the lifeblood determining what we can do each cycle. But the maintenance cost is 285K which seems very high! Take a look at our remaining budget. The factory cost 200K to build which is not a big problem.

  • Remember our Iron planet? It has labour! And it seems to be able to add 4 labour!.
  • We have a few choices right out of the start. Now, let’s see if we can increase our labour generation. As the Mono, or any other race, having high labour planet will mean having faster build queues. Which means that on Dupo I, it’ll take slightly longer that 1m 30s to complete.

    star ruler 2 max map size

    For example, now 1B Population will require 12.8 Labour to build. All construction require labour to build them. This means that 8 labour will be generated every min to build things. Game Mechanics: Labour In Dupo I, our planet has a labour generation of 8/min. We’ll also keep a look out for technologies and buildings to see it can increase our planet’s capacity. This means Dupo I can only accept 7 Pressure from various resources before becoming inefficient. Excess pressure is used at a much reduced rate.

    star ruler 2 max map size

    We have used up 2 because our colony is shipping 2 pressure worth of Chemicals to Dupo I. Here we see that Dupo I has a capacity of 7. Game Mechanics: Economy - Pressure Capacity Every planet has a capacity that is dependent on it’s level/space and quality and population available. We’ll let it build for a while more and see the results. As can be see, it’s 73% complete at the moment and have not yet contributed anything to our resource generation. The Pressure exerted by the resource on the planet automatically generates a building that will consume the resource. In this case, we see a University being built. This pressure causes Dupo I to build a building on it’s surface to utilize the resource. Remember that we had shipped a resource called “Chemicals” from our first colony here? At our colony, it was exporting 2/3 Chemicals here, and over here, the Chemicals produce a “Pressure” on Dupo I. I would like to draw you attention to the game concept “Pressure”. Game Mechanics: Economy - Pressure If you take a look at the planet Dupo I, you see an interesting thing. I typically zoom out to get a view of the planet I am sending colonists from and the target planet in the screen. The requirement is that we need to import a tier 1 resource. We want to increase the level of our starting planet to level 2. You can always check the exact meaning by just double clicking on a planet and reading the tooltip to find out what resource each resource type contribute to. So don’t worry too much about knowing everything. Chemicals -> Research, Explosives -> Defence etc.Īs you get more familiar with the game, the resource types will start to make sense. This will require us to get familiar what each resource type actually does. Game Mechanics: Resources and Types To add flavour to the game, the game designers have named the resources on each planet with names like “Plastics, Chemicals, Explosives” etc etc. To get an explanation on what the Chemical does, we just go into the planetary screen and hover our mouse over the Chemical icon. Let’s take a look at the resource planet we found at the star. So how do we increase the production of these resources? By colonizing Tier 1 resource planets and using the resources. Later we can build structures to accumulate more of this crucial resource. This is because we can only store 250 FTL. We’ll go into this later.Īs you can see, all our resources at at 0 production rates. Defence, defence is a special resource that is automatically used empire wide to help build support ships for defence of planets.When we accumulate enough research points, we can spend them on the research “tree”, it’s actually a web, to unlock new technologies. Research, in SR2 research is mainly purchased with research points.

    star ruler 2 max map size

    We’ll see how important this is in a while. Mono also uses this when they teleport colonists to colonise planets.

  • FTL, this is used whenever we perform FTL travel.
  • If we accumulate enough of energy, we can activate orbs which brings special effects like, making orbital stations, activating ancient abandoned spaceships and stations, creating new planets or even new stars! We saw how the Mono started off with some orbs.
  • Energy, this is used to activate special powers or orbs.
  • We use this to buy special cards and to activate the cards.
  • Influence, this is the diplomatic currency.
  • Budget ($$$), we have already encountered this.







  • Star ruler 2 max map size